In certain circles of education and pedagogical theory, gamification seems to be all the rage right now. Well, I’m all for it. My own foray into gamifying my relationship to the literary world has taken the form of counterfactual biographical interactivity. Not surprisingly, I found a way to use the video game format to support my fanatical enthusiasm for all things Ouida.
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When I first read Jane Austen’s Pride and Prejudice (1813) to the accompaniment of happy hardcore techno music the entire way through, I thought that I had discovered a match made in heaven. Actually, the story goes back much further than that.
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